
Bundex Screen Design (1): Overall Color Styling
I created a prototype screen for the Bundex (Bunny + Index), a must-have feature for Buns and Poops, last time. By refining this further, we aim to establish more robust screen design rules that can be applied throughout the entire game.
On closer inspection, the large screen pixels make the black outlines (object contours) stand out more strongly overall.
A screen is made up of various components, and each has its own role. Adding contrast to their appearance makes the entire screen much easier to read.

By toning down the black in non-interactive and decorative elements, the important parts became much easier to spot at a glance.