Two Weeks to Go Until Release!

Less than two weeks to go until release. Time really does fly.

Since the start of the year, we’ve been spending time on promotional work in the lead-up to the release. No matter how much effort we put into making something, it won’t reach anyone if people don’t know it exists…

I sometimes think a work’s visibility is something like: quality × promotional exposure × luck.
When it comes to exposure, promoting something in a high-traffic space doesn’t help much if it doesn’t match the audience’s tastes. Making sure it reaches the people who actually want it is another important factor.

This is why we chose not to release Buns and Poops on Steam, and instead offer it on itch.io, a platform known for hosting niche games.

As for X (formerly Twitter), there are rumors that a low posting frequency can keep posts off timelines. We’re not sure how true that is, but we’ve scheduled daily posts just in case.

From here on, we’ll be working on things like preparing press releases and organizing video policies, while also moving into final checks on the main build.

The image shown at the beginning is a DMG window that was originally planned for the macOS version. Even though we put a lot of care into the details, itch.io seems to prefer ZIP files, so it looks like it won’t get a chance to be used. Kind of a shame…😢