
Settings Screen: Necessary, Eventually
This week was particularly busy, so I couldn’t spend much time on developing Buns and Poops.
When time is limited, it’s best to work on well-defined parts. Simple tasks can be done bit by bit, even in short bursts.
So this week, I started working on the settings screen. Since settings aren’t part of the main gameplay, they tend to get pushed back, but they have to be done eventually.
Adding icons to the top items made them more visually intuitive.

The in-game virtual system was given the name bunix OS for now.

Thinking about these unnecessary details is often the most fun part… to be honest.